
I then tried putting the track in my old Beta install.

What on earth could cause this? It is not a situation of cars loading on top of each other in the pits-happens even if I pick just a couple of AI and happens with all cars. Cannot even shift into gear to get started due to the jerkiness. Now, all the AI cars in the pit area are "vibrating" as is my car. This track was working perfectly for me months ago. Added basic loading screen (no maps available for this track) Several small textures around the track have being reworked, some replaced All tents have being reworked, added Budweiser tents Added back round horizon to fill up the gaps Reworked every single building texture, removed bad one's, replaced them with new one's. New barrier and and amco rails with reworked track cushions I've also replaced some of the infield concrete textures with grass to create some depth, looks better too Instead of having grass edges right to the track side I've replaced them with concrete blocks that act like curbs or paving, I think this adds a bit more texture and looks really nice. All track textures have being reworked, some are new (track and in field textures) Different sky files with new lighting added Would like to thank Triebie for giving me this track to update, probably one of my favorite street circuits now, lovely flow, fast and looks really nice. Here we have another track update, this time it's Washington DC Street Circuit.
Nordschleife track for rfactor download update#
There is a VLN update available which I did as a quick fix and you can find more details here with the download link: Out of all the versions I had tried (including NFS Shift) this was the best looking to me, I could be wrong. The updates released were based on Patick's conversion to Stock Car Extreme and have no plans on working on any other versions. It's possible to release a version with the start/finish line and pits in their original place instead of in the Dottinger Hohe straight? There's only one version of the Nordschleife like this (adapted from NFS Shift) and when i tried it, i struggled with inconstant framerate in the first section of the track even with in time trials and with graphics set on the lowest possible config. Reworked several smaller textures here and thereĬlimaxF1 wrote:Always a pleasure guys and thanks for the responses. Changed some of the banners, the rest have being reworked or optimized New textures for the main grandstand (BMW) Made new textures for the ticket office Replaced landscape scenery texture with a better upscaled one Removed bad trees (textures) and replaced them with better one's I was originally only going to upload a texture update for this track but since there are already several of the same uploaded here I decided to upload my texture update as a whole to create less confusion.Īll credits to Com8 for the track and Patrick Giranthon for his conversion to Stock Car Extreme.īare in mind that this track is oldish so one is very limited to what one can do with a texture update without rebuilding or replacing objects. If you ever want to do a texture update for a track there are two things that you should try to avoid, a track that has lots of trees and Nordschleife. Basic loading screen created since there are no track maps or logos for this track All other miscellaneous textures and objects have being reworked All track vehicles, trucks, caravans, buses have all being reworked All sponsor structures have being reworked

All banners and sponsors have being reworked (kept all originals this time, suits the track) Reworked desert Cactus and changed color Reworked all buildings, some have being upscaled for better quality, few have completely new textures Bridge reworked, added texture and shading Added Budweiser umbrellas to the crowds All tents, Gazebos and canopies have being reworked Upscaled sand textures and reworked them Here we have another track converted by myself, many of you will probably remember this track and hopefully you can enjoy this track again in AMS.
